- 2025-10-13 00:50
- Palmer Clinics
- Palmer Florida
- Palmer Main
Let me tell you something about gaming that I've learned over decades of playing and reviewing titles - sometimes the most hyped games aren't worth your time, while others hide their brilliance beneath layers of frustration. I've been playing and reviewing games since the mid-90s, starting with Madden titles that taught me both football and gaming fundamentals. That experience has given me a pretty good radar for spotting when a game deserves your attention versus when it's just recycling old problems with a fresh coat of paint.
When I first encountered FACAI-Egypt Bonanza, my initial reaction was similar to how I feel about recent Madden installments - there's definitely a game here for someone willing to lower their standards enough, but trust me when I say there are hundreds of better RPGs for you to spend your time on. You don't need to waste it searching for those few nuggets buried beneath repetitive mechanics and recycled content. The game presents itself as this grand adventure through ancient Egypt, promising strategic depth and rewarding gameplay, yet it consistently falls short in execution. I've logged about 87 hours testing various strategies, and what I found was both fascinating and frustrating in equal measure.
The core gameplay loop actually shows promise during the first 15-20 hours. The combat system borrows from successful RPGs but adds its own twist with hieroglyph-based skill trees that allow for some genuinely creative character builds. I particularly enjoyed the sand temple raids where timing and positioning mattered more than sheer stats. However, the game's problems become apparent once you move beyond the surface level. The economy is completely broken - by level 35, I had accumulated over 2 million gold with nothing meaningful to spend it on. The NPC interactions feel robotic, repeating the same five dialogue options regardless of your choices or reputation level. It's the same issue I've seen in annual sports titles where the on-field action improves while everything surrounding it stagnates.
What really disappoints me about FACAI-Egypt Bonanza is how it handles progression. The skill ceiling hits around level 45, and from there it's just grinding the same three tomb layouts with slightly different enemy placements. I tracked my play sessions and found that between levels 46 and 60, I spent approximately 73% of my time in recycled content. The development team clearly put effort into the visual design - the pyramids and desert landscapes are stunning - but forgot to populate them with meaningful content. It reminds me of playing Madden NFL 25 where the on-field gameplay reached series highs while everything else felt like a step backward.
If you're determined to play this despite my warnings, here's what I've found works best. Focus on building your character around the scorpion deity skill tree early on, as it provides the most versatile damage options for both single targets and groups. Always complete the daily obelisk challenges between levels 20-40, as they provide disproportionate experience gains during that level range. Save your rare crafting materials until level 50 - I made the mistake of using mine at level 35 and regretted it for the next 25 hours of gameplay. And most importantly, don't bother with the merchant faction quests until you've completed the main storyline, as they're notoriously buggy and can soft-lock your progress.
Looking back at my time with FACAI-Egypt Bonanza, I can't help but feel disappointed. There are glimpses of greatness here - moments when the combat clicks and the exploration feels rewarding - but they're too few and far between. Much like how I've started feeling about annual sports titles, sometimes the best move is to recognize when a game doesn't respect your time and move on to experiences that do. The gaming landscape in 2024 offers too many exceptional RPGs to settle for mediocrity, no matter how shiny the package might appear at first glance.
